Music "Nightfall" by Locke Cole.
Cover to Page 13 Page 14 to 24 Page 25 to 39
Soldiers of Zanzibar Land (Guards)
Weapons and Equipment
Up until 1998, an English assault rifle called Enfield L85A1 was registered as standard rifle, but from 1999 it was replaced by Steyr AUG which was once standard in Austrian army.
They hang M68 shrapnel grenades from their waists. In Zanzibar Land fortress where most places are close quarters, they are almost never used but they are loved as a kind of "talisman" by soldiers. Protection goggles shutters sandstorms and ultra-violet rays in desert, and in night time they are designed to work as nocturnal scopes.
By switching them to telescope mode, they magnifying rate of x60 is possible.
Uniform
Camouflage is brownish woodland pattern. It suits well with jungle, desert, highland and quagmire in Zanzibar Land.
Red beret, which signifies them most in their outlook, has a national signature "ZL" attached to it. It is worn in normal duties (guarding), but in real operations a camouflaged helmet and a bulletproof vest is permitted to be worn.
Equipment of Zanzibar Land Soldiers
Of the soldiers of Zanzibar Land which even reach number of 40,000, 60% of them are these "Zanzibar Land Guards". Working in shifts, they guard every part of Zanzibar Land. Their first topmost concern is staying alert, so they are noted to be quite unexpectedly light-armed than other troops.
*Protection Goggles
All-purpose goggles which can also be used as an infrared night viewer. As an unique feature, an electric processor is attached on lens sides, all the time observing the movement of the eyeballs and eyelids of a soldier, and when an eyelid stays closed for more than 0.4 second, a subtle electrical shock is applied to the side of the head - a "nap prevention system" is installed in them.
*Helmet
In normal times berets are worn, but helmets are equipped depending on necessity.
This helmet is made of aramid plastic new fiber, and for each same unit of weight, it is 2 times sturdy as nylon and 8 times as iron.
*Gas Mask (M18-A 2)
This gas mask comes with a voice emitter so you can talk easily, endurance of a filter (cartridge type) is as long as 70 days, and you can drink water while wearing this mask.
Mainly mandatory for those on duty in gassy areas like research section.
*Equipment Harness
*M68 Shrapnel Grenades
*Pouch
*Combat Boots
*Combat Knife
*Ammo Case
*Water Bottle
*Wireless Transceiver
*Pocket-sized Buzzer
*Steyr AUG
An assault rifle which was developed by Steyr Co. of Austria. To hasten the magazine replacement during the battle, two magazines are attached with tapes.
Mercenaries in Zanzibar Land
What hold the 40,000 forces of Zanzibar Land are, the war professionals (DOGS OF WAR) gathered from every nations in the world, the hired soldiers (mercenaries).
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NIGHT SIGHT A survivor of a legendary guerrilla squad "Whispers", which is said to be more advanced than Green Berets about jungle warfare in North Vietnam. He attacks with a Wei Shen Sho Ciang, a gun with few noise. He has latest camouflage system so he is invisible. Moreover he is radar-stealth so even a radar cannot reflect him. |
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BLACK COLOR Hi-tech ninjas who had heightened their flesh to the limit with drugs and encased themselves within flex armors. They are from "Out-of-Earth Environment Special Force", a NASA top-secret project team. For a controversy rose regarding it as a too dangerous existence, the troop was dismissed before its actual debut. Some members fled armed, and sought asylum in Zanzibar Land. |
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RUNNING MAN Former short-range runner which was famed during Barcelona Olympic. Doping ended his life as an athlete, and he became a mercenary. Later, he joined European terrorism. Fully acquainted in detonation technique, he sets booby traps depending on his fast legs. In France, he once served as a sub-leader of an extreme terrorists group LES ENFANTS TERRIBLES (terrible children). Within SEK (German domestic anti-terrorism special force), he is feared as a "running man". |
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RED BLASTER An elite assassination-only man who achieved special operations degree in Rumumba University of USSR. He had career in SPETSNAZ (special commandos in Russian army), he favors detonating operations using explosives, and also is a master at throwing grenades. |
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PREDATOR From former RECS (reconnaissance) commando squad. Professional in ambush and favors guerrilla tactics, he is called as "an assassin without form". |
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ULTRA BOX An assassination squad for close-quarter only. A gang of elite from SAS, GSG 9(Grenzschutzgruppe 9) and UDT (Underwater Detonation Team). They use velocity of elevators wisely. |
Zanzibar Land Military Contents
Zanzibar Land Tactical Army
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Heavy Tank Legion |
2 |
Goliath, Challenger, Melkapa-4, Abrams and others |
31 |
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Machined Infantry Legion |
3 |
Mass-produced Metal Gear G |
45 |
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Light Tank Legion |
2 |
Piranha, Aggress, Type-90 and others |
30 |
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Special Task Force |
3 |
Nuclear-mounted Metal Gear D and G |
10 |
Zanzibar Land Strategic Air Force
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Assault Helicopters |
Hind D, Hind E and others |
15 |
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Fighters |
SU-29 Flanker, Mig-A Fulcrum and others |
25 |
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Scouts |
Phantom RF-4C and others |
5 |
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Cargo/multi-purpose |
Hercules C130, Gigant and others |
29 |
Special Task Force Contents
Facilities of Zanzibar Building
Zanzibar Building is a main stronghold of Zanzibar Land fortress, and is 24 hours active with complete support of various facilities.
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4F |
Living Floor |
For this is a living domain of soldiers, many cautions are taken to ease the weariness caused by their duties. |
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Dinner Hall With full set of tables and stools, and 3 sets of 40 inch size TV hanging down from wall to enjoy a brief moment of meal. About the menu, aim service carefully computes calorie balance. Of the taste, it will be adjusted for each soldiers depending their homeland, so it can fill in the gap of races, food culture and religions. And this is only domain where soldiers can smoke. |
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Lavatory Both gentlemen's and ladies' are supplied. Interior of the gentlemen's is conformed in sound blue, and in contrast, ladies' is unity of pale pink. Both is equipped with non-dust toilet from GA-INAX Co., and automatically cleanse you and dry you through a hale of warm air. Therefore, soldiers have no need to remove their weapon even in lavatories. |
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Sauna To ease the fatigue of soldiers, a sauna is situated. This is only place where you are allowed to remove your combat gears. |
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Freezer A food storage to supply dinner hall. Cooling is possible down to minus 100 centigrade. |
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Bedrooms Nap rooms with cares paid on sleeping soldiers. There are 16 beds. For human emotion comfort, floor is wooden. |
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Locker Room Where you should change your clothes before going to sauna or bed. One as a temporary trash to keep garbage, and 7 for soldiers to keep belongings. They have locks. |
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PAGE 45
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3F2F |
Deck |
This floor is not separated from first floor (actually a M2F), and is mainly used as a route to watch over first floor. |
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1F |
Garages |
Central processing floor of Zanzibar Building. The facilities which work for fortress purposes are concentrated here. In a huge center screen, a whole view (a map) of Zanzibar Land is displayed. Factory Goliath, Hind D and other large war machines are constructed and maintained here. Refilling of fuels and removal/installation of gears are done here, too. |
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B1 |
Arsenal Floor |
Weapons to be equipped are kept. |
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B2 |
Water Tunnel Floor |
Power, and also a water supply source. Chemical reaction causes the water current to circulate for 30km per hour, thus supplies electricity to Zanzibar Land. Also water is purified and used for consuming purpose. |
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Disposal Processing Room To process all the garbage as excess from whole Zanzibar Building, a garbage compactor is set. This has built-in pressure sensor and process automatically, burns and feeds back the burning heat energy to fortress itself. |
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OTHER
Dust Chutes Ducts situated on 4F, 3F and 1F to transfer garbage. They connect to the garbage compactor on B2.
Alert System of Zanzibar Land
Visual System
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Video Cameras |
The video cameras set on each areas are, through computer manipulation, randomly perform watching movement with no hidden angle. Visions are sent to the central command room and under surveillance of men and computers. Manual operation is also possible. |
Sensor Systems
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Infra-red Sensors |
By use of infrared rays, they send the absence/presence of intruders to central commander computer. There are two kinds of infra-red sensors; one changes the patterns of ray at random as regulated by computers, but other is not, staying fixed. Mostly set on most important top-secret areas. |
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Pulse Sensors |
Using sonar method, they emit super-sonic waves which detect intruders. Pulse range is 3 meters radius. |
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Pressure Sensors |
If a certain amount of pressure is applied for a certain period on one of these sensors set on floor, it reacts. They are used for trap pits and garbage compactors. NOTE) Pits have an active safety system so they do not act against Zanzibarian soldiers. |
Noise Sensor Systems
In Zanzibar Land, noise sensors not only man-made but those of natural origins are placed.
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Nariko Sand |
Imported from Okinawa, Japan. If you walk over them, they "squeak". They are planted around the middle part of the desert. |
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"Bush Warbler" Floor |
A floor inspired by ancient Japanese architectures. If you walk over them, they produce "bird cries". |
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Footstep Reverberating Material |
A double-structure plate which enhance footstep noises. Embedded in decks and various vital parts of the fortress. |
(A) Fence
(B) Zanzibar Building (4 floors)
(C) Quagmire
(D) Maze Wood
(E) Arsenal
(F) Confinement Cell
(G) Nariko-Desert
(H) Helicopter Landing
(I) Bridge of Sorrow (Crevass)
(J) Tower Building (40 floors)
(K) Highland
(L) Detention Camp
(M) Bio-Research Center
MECHANICS OF METAL GEAR
Goliath
Zanzibar Land Main Battle Tank
A main force tank which holds heavy tank legions in the Zanzibar Land tactical force army; 50 are ready at any time.
An MBT developed for the U.S. Army through collaboration of Chrysler, General Water, and Omni Corporation in the early '90s.
Form architecture planning took the best concepts from Abrams, T-72, T80, Leopard2, Type 99 of Japan Defense Force and others. Goliath is, as its name implies, a "huge" heavily-armed tank, but is equipped with a 2000hp engine and maintains high maneuverability even at its top speed of 75km/h.
Main gun can fire 30 rounds per minute through an "Auto-reload and Supply System". It can utilize thermal images, so you can adjust the bend of the barrel to correct artillery.
Sadly, a Goliath as a boss enemy was cut just prior to completion of the game. However, it still remains as one of the background images in Zanzibar Building's 1st floor.
But, even by today's standards, with digital computers, passive nocturnal sight options and other high-tech implementations, it's the tank of the future.
Crew: 4
Overall Length: 8.050 m
Overall Height: 2.980 m
Overall Width: 3.960 m
135mm smooth bore tank gun as main armament
2000hp gas-turbine engine - SAT2000 Gas Turbine (a product of Omni Co.)
Max. Speed: 75 km/h
Fully-loaded Weight: 54.5 tons
Armor: Ceramic hybrid armor, layers of anti-shell nets and a Chobham plate
Stores 100 135mm gunshells
Equipped with an artillery control mechanism, YG radar distance-locater, thermal & air-pressure and wind direction sensors, and a high-digital computer.
With a muzzle brake which neutralizes backfire from gunshots.
MECHANICS OF METAL GEAR
HIND-D
Mir Mi-24 HIND-D ZL
Zanzibarian main attack-only gunship (gunner). Russian armed assault helicopter.
Along with similar Mir Mi families like "Hip", "Haze" and "Hound", most strongest gunships are HIND series, including this Mir Mi-24.
Also used in OUTER HEAVEN in last Metal Gear 1, this is a roc.
HIND D is a most important helicopter in Warsaw Treaty armies, and in contrast, is most feared by Western land forces.
Speaking of the origin, HIND-D is an upgraded HIND-A with reinforced arms and four-barrels electric Gatling gun equipped on its nose, to have it both applicable for anti-surface and air-to-air attacks. This HIND-D ZL is modified from Russian original in Zanzibar Land, trying to achieve increase of ability and firepower.
Upon modification, opinions of seasoned veterans were applied, and adjustments were made by many weapon strategists and scientists.
For example, even the "manipulated attack against the rotor from surface" which was was most fatal to the gunships was taken care of, and it cannot be shot down with small firearms.
About the equipment, 57 mm rocket pod, At-2 Swatter anti-tank missiles are needless to say, and even "AT-6 Spiral" anti-tank missiles, "Stinger" anti-air missiles or "Sagar" anti-tank missiles are able to be equipped. (Stinger which player can use during the game was initially there to be equipped with this HIND). 132 rounds of rocket are supplied all the time, and can be switched between anti-air and anti-surface depending on the occasions.
Crew: 8
Output: 2200 horsepower, two TV3-118 turbo-shaft engine with upgraded inter-axial
Maximum Speed: 340 km/h at altitude of 1200 meters (no external equipment) 290 km/h with external equipment
Practical Levitation Limit: 4500 m
Strategic Action Radius: 24 km
Whole Cargo Load: 1200 kg
Main Rotor Diameter: 17.00 m
Overall Length: 17.00 m
Overall Height: 4.25 m
Main Rotor Rotation Path Coverage: 227.0 square meters
Periscope sensor is attached to its mast sight, making "periscope attack" hidden under dense forest possible.
For amphibian operations, boat-shaped hulls on both side of the cockpit and float to hold the tail are able to be equipped.
Exterior is of titanium armor.
Tactical Role of Metal Gear
Firstly, a Metal Gear is a nuclear-mountable walking tank, in another word a walking tank which can fire nuclear, and the main purpose of the series is to launch various missiles with nuclear warheads to all around the world from any locations, depending on various situations.
Appearance of this system, to the West which relied on SNW "trinity" like ICBM, SLBM, BS, B-B, and to the East which relied on ICBMs, posed as a real "threat".
Until then, launching ICBM (Inter-Continental Ballistic Missile), which is known as a tactical method with range over 5500 kilometers, was possible only from various nuclear sites. This fact left some warfare questions unsolved. Needless to say, vigilance from both East and West are 24 hours over these sites, and at the same time target of enemy attacks. Even a slight move will be detected, and provide a chance for counterattack.
This is a effect that might be referred as "security power" which is natural to nuclear, anyway...
On the other hand, SLBM (Submarine-Launched Ballistic Missile) can be, as its name indicates, fired from any sea area as long as it is underwater, but cannot be launched from the land. Even less from mountains and desert area, a ridiculous dream.
And about dropping from long-range bombers, the success rate to reach the drop point is low, and unlike submarines which can act completely independently, there are problems like refueling and several others.
Metal Gear series have solved all these matters, and furthermore, not only that they can fire middle-range nuclear like LINF with ranges shorter than 5500 kilometers and SINF (550 to 1000), but even short-range nuclear with range below 500 kilometers.
By simply changing every kind of nuclear modules, they can fire any missiles.
And they are mobile by their own, and adding to that, they can fire from where tanks even tanks cannot enter.
They can fire from all the area, all the points which were not included in world nuclear warfare map.
At the same time not only as a role of mobile nuclear launcher, they are equipped with weapons (Vulcan guns, machine guns and missiles) which support their own launching of nuclear, so can act independently in regional battlefields.
This is why East, West, and all the world fear existence of these war machines.
The appearance of Metal Gear is a dangerous occasion, which might collapse world military balance and nuclear security balance.
How to Carry Metal Gear
Usually, long-range transportation of Metal Gears (excluding Metal Gear G) is done through air by "Gigant", a Sikorsky-type cargo helicopter.
Not exaggeration , a Metal Gear D, unlike skytrooper's tanks, has the size of 6 meters (even compacted) and 60 tons of weight, so it cannot not be loaded in existing large cargo planes like C130, and a large cargo helicopter customized to carry Metal Gear is necessary.
To carry a Metal Gear on air, it should endure at least 60 tons of weight.
For this purpose, Gigant, with 5 turbo-shaft engines was developed.
While carrying, a form which a Metal Gear is being hung by wires to a helicopter is taken. On any type of Metal Gears, hooks for air transportation are attached.
Metal Gear is most vulnerable under this status, so during such trips a few guard gunships should always escort. The transportation plan is thought as the first key point for every strategists.
Transportation is done in nighttime up to 20 to 30 kilometer far from the destination, and a Metal Gear travels by its own then (maximum speed: 45 km/h).
A Gigant carrying a Metal Gear D.
It was constructed using licensed HIND-D production technology.
PAGE 51
METAL GEAR D

PAGE 52
METAL GEAR D
View from front, side and rear
SPECIFICATIONS
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Overall Height |
8.5 m (including sensors and a nuclear module) |
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Overall Length |
7.9 m |
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Overall Width |
5.76 m |
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Crew |
1 |
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Standard Weight |
61.05 t (standard equipped) |
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Maximum Speed |
45 km/h |
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Armor |
Chobham plate + special heat-resistant ceramic |
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Power Generator Output |
6,500 kw |
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Valid Sensor Radius |
12,500 m |
Equipment
Class 1 Weaponry
Standard Equipment
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60 mm Vulcan Gun |
Multiple-barrel type with 3 barrels |
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5.56 mm Machine Gun |
Shell types: |
- Duplex - AP - Flex-jet |
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Missile Pod with 6 Loads |
Warhead types: |
- Radar homing - Environmental Searching - IR (infrared-ray) tailing - X-ray line-scanning |
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Smoke Discharger x2 |
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Class 2 Weaponry
Optional Equipment, equipped optionally depending on attacking areas and mission purposes
Double Launcher Pod
Surface-to-air Missile
75 mm cannon gun
Class 3 Weaponry
Nuclear, Short- to middle-ranged nuclear missiles are equipped. (up to 6 shots)
Mass-Produce Metal Gear G (Gustav)
This was finally "unaccepted" and lost any chance to appear in the game (it was supposed to appear in the factory in 1st floor of Zanzibar Building).
A mass-produce metal gear developed as a heavy walking tank for local combat.
Nuclear modules are removed, and it is emphasized in lightweight and mobility. Sensors are improved to assist in infantry fighting in local areas (where tanks cannot enter).
One is available for each infantry troop, and its main service is to serve as a sensor for the troops, supply, and cover soldiers. Usually, those who ride in the Gustav are communication officers, information processing personnel and commanders, those who are considered "2nd class" in the military force.
It is opposite to Metal Gear D, which is covered with weapons from head to toe. This mini-Metal Gear is called a "walking control tower", because it processes all the information and battle status it receives, then transmits the analysis to all soldiers in the troop in real-time. And, it enables all soldiers to scope out a single target through its sensors!
Among soldiers it is called "OSTRICH", inspired by its form.
While it is just an assistant war machine, equipped weapons rival the power of MTB armored vehicles. You can mount optional weapons on its option latch, depending on the situation.
Equipped wisely, it is now possible to use as an economic alternative to
main force war machines, such as tanks.
SPECIFICATIONS
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Overall length |
3.85m |
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Overall height |
3.10m |
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Overall width |
2.07m |
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Crew |
1 |
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Weight |
18t |
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Max. speed |
50km/h |
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Armor |
Chobham Plate and Tangsten Armor |
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Equipment |
2.5 mm Vulcan gun, 20 mm machine gun |
A NATO helicopter for carrying heavy cargo only, which appears in final part of the game.
This Dragoon is an upgraded version of Sikorsky Stallion series used by U.S Marines, planned for the purpose of carrying goods, transferring troops, rescuing combatants and so on.
Above others, the Dragoon which is on duty for the [OPERATION INTRUDE] was modified for the purpose of transferring and rescuing VIPs under special duties.
While it is different from gunships and with design customized for cargo, 3 turbo shaft engines are installed and has overwhelming firepower of three .62 mm machine mini-guns equipped on either sides and rear.
The potential of these mini-guns which can fire up to 4000 rounds per minutes can be understood once you have seen the ending of the game.
As crews, special force members wearing parachutes, called PJ ride in and cover the rescued.
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Overall Length |
20.50 m |
Weight |
15,400 kg |
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Overall Height |
7.95 m |
Maximum Load Which Allows Leaving Ground |
2,065 kg |
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Diameter of Main Rotor |
25 m |
Maximum Speed |
365 km/h |
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Diameter of Tail Rotor |
5.08 m |
Armor |
Titanium alloy, titan carboid (TIC) |
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Output |
4400 horsepower 3 T98-ME-V8 turbo shaft engines |
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DESIGN WORKS OF METAL GEAR
The main cast of "METAL GEAR 2 SOLID SNAKE" is, above all others, the mechanism "Metal Gear D".
The Metal Gear of this time was required to be, remaining the plot and silhouette of the last MGEAR1 design, at the same time gothic and with enough reality. For this, we have done model making and designing simultaneously, constructing a design. Sticking to the details, a design standard required , of which cannot be doubtful to exist in real world.
The below is a potion of rough designs nominated for design competition of Metal Gear D done for Konami designers.
CREDITS
Game Design and Scenario
Hideo Kojima
Programming
Isao Akada
Toshinari Oka
Graphics Design
Shuko Fukui
Tomohiro Nishio
Tae Yabu
Yoshihiko Ohta
Mechanical Design
Tomohiro Nishio
Music Compose
Masatoshi Ikariko
Sound Effect
Kazuhiko Uehara
Special Thanks
Hiroyuki Fukui
Yumiko Hashioka
Manual
Written by
Hideo Kojima
Illustration
Tomohiro Nishio
Model Creation
Tomohiro Nishio
Visual Design
Naoki Satoh
Main Illustration
Yoshiyuki Takani
Special Thanks
KONAMI PC Survival Shot Club
* 2 nationalities indicate a country of birth and present residential.
ROM Data and Code Replacements
Maarten ter Huurne (Netherlands)
Japanese => English Translation
Takamichi Suzukawa (Japan)
English Proofreading
Jon Taylor (USA)
Linguistic Advisors
Marat Fayzullin (Russia-USA)
*For estimation about Yozef's nationality - Poland - and spelling
Akop Karpetyan (Armenia)
*For reading original broken Russian between Marv and Natasha
Frisco Arenas (Chile-Sweden)
*Also about Russian
Yang Ho (China-Japan)
*For name of NIGHT SIGHT's gun
Sean Young (Netherlands)
*About spelling of Frank Jaeger and about Horry => Holly
English => Czech Translation
Alexey Podrezov (Russia-Czecho)
Military Terms Advisor
Ramon Ribas Casasayas (Spain)
Game Master 2 SRAM Emulation Code, to be used in future fMSX
Automating the Reverse Engineering of ROM Data
Diego Lont (Netherlands)
Most Fanatic Beta Testers
Takamichi Suzukawa
Jon Taylor
Maarten ter Huurne
Diego Lont
Metal Gear 2 English Manual Editorial Staffs
Japanese => English Translation
English Proofreading
HTML Editing
Takamichi Suzukawa
Jon Taylor
Maarten ter Huurne
Illustration Scanning
Screenshots taken by
Image Editing by
MIDI Composing
Albert Molina (Spain)
Jan van Valburgh (Netherlands-UK)
Shin-ichi Kodama (Japan)
CAUTIONS AND RECOMMENDATIONS
This operation manual will never be issued unless wrong or missing page is found (English manual is available at any time, however!!)
When you are playing the game uninterrupted for a long period, rest 10 or 20 minutes for each one hour of game play.
Make sure to turn the MSX power OFF when you remove or insert a cartridge.
This equipment is delicate, so NEVER disassemble the cartridge.
This cartridge can be used for any MSX2, MSX2+ or MSX turbo-R computers. ROM image works with fMSX emulators and Ese-SCCs (SRAM with SCC which can contain ROM image). Disk version work on MSX2 and MSX2+ with RAM 256KB and more, but may not work with turbo-Rs.
Combination between the MSX and TV monitor you are using may degrade the sound balance, but this is not caused by malfunction of the cartridge. In such cases, adjust the volume of your TV monitor.
If you want to use 3.5 inch 2DD floppy diskettes on machines without disk drives, you need external disk drives for MSX2, 2+ and turbo-R standard.
This product is an original developed by Konami Co. Copying any or all part of the image, vocal contents, sounds and printed matters are prohibited. (say this after you have translated everything, Kojima ;-)
If you have a question about this English version, e-mail to:
Updates of this manual and the game files will be available from:
http://www.msxnet.org/gtinter/mgear2us.htm
and
http://www.stack.nl/~mth/msx/solideng/
Konami cannot answer any questions about the story and game sequences whatsoever. However, many people in comp.sys.msx happily will.
MSX is a trademark of ASCII Corporation. Or is it still in 1998?