Music by
Locke Cole. Call him a treasure hunter, or he'll rip your lungs out!! Cover to Page 13 Page 15 to 39 Page 40 to Back of the Book PAGE 14ELEVATORS
Use elevators to move between floors in the fortress. Unlike those in Metal Gear 1, these elevators are more realistic, and require you to manually operate them.
Elevators in a Floor Scene (Elevator Hall)
How to Call
There is always a button next to the elevator door.
The player can call the elevator by hitting this button. The current location of the elevator is shown on a display above the door so you can clearly know where the elevator is and to where it is heading to by just looking at it.
When the elevator arrives, you will hear it stop on your floor and the door will open. If you enter into it, then you move onto elevator scene.
A few seconds after arrival, the door closes, and the elevator automatically leaves for another floor. If you want to call it back, hit the button again.
CAUTION) * If there is a "X" plaque on the door, the elevator will never stop on that floor.
* Even pressing (i.e. punching) a button makes noise. Make sure no one is listening!
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Elevator Scene

How to Operate
Inside the elevator, there is an up button on right to the door, and down button on left.
By pressing up button once, the elevator with you in it ascends one floor.
By pressing down button once, it descends one floor.
If you punch the buttons while the elevator is moving, you can move corresponding floors as to number of hits. After reaching the destination floor, the door automatically opens with arrival sound.
What floor you are in is indicated in digital above the door.
CAUTION) *
"A floor" here means not a floor in architectural sense, but stands for a unit of floors that elevator is supposed to stop. Therefore, if you are in an elevator which stop only for each 10 floors, the movement will be in 10 floors units.* If you have already reached highest or lowest floor, you will get no response even if you punch up or down buttons.
* Enemies come chasing you even into elevators. In such cases, seal them out by closing the door or defeat all of them, then you can go back to level goes back to 1.
If you exit to the floor without defeating the enemies, level would stay 2.
AVOIDING DETECTION (MODES)
Enemy alert modes can be divided into 3 levels in large.
Level 1: Sneaking mode <=> Noise mode
Level 2: Found mode => Avoidance mode
Level 3: Avoidance mode => Sneaking mode
Sneaking Mode (Level 1)
When the player is not found by the enemy yet. In this mode, guards are on duty, following their pre-destined path. Various sensors are active and will sound if there are any intruders. If you make a noise (punching, shooting, etc.), enemies will stop patrol and investigate. If they don't find anything out of the ordinary, they will continue to patrol.
Found Mode (Level 3)
If the player is discovered by guards or sensors, he will be thrown into Found Mode. When entering this mode music will change, and enemy attacks will begin. In this mode, enemies can call their comrades to assist them. Radar is disabled. Instead, a kanji message which reads "Danger" appears, and your remaining life is displayed.
NOTE) * After you have beaten a certain number of enemies, mode will switch to Level 2.
* In Level 3, enemies will not leave items behind.PAGE 17
Avoidance Mode (Level 2)
If you manage to get out of a Level 3 situation, guards will follow after you. They have no knowledge of where you are, and it is a good time to hide.
After looking around in the screen for awhile, they give up. Just like Level 3, you cannot use your radar and the kanji message "Avoid" appears. The time remaining for pursuit is displayed. When the figure reaches 0, guards receive a "return call" and leave. Situation level goes back to 1. The further you are in the game, the longer it takes for guards to give up.Alternatively, you can go back to Level 1 by defeating both 2 guards. If they find you, level returns to 3.
CAUTION) * In Level 3, enemies will not leave items behind.
* There is a chance to enter sound mode.
ァ
How to Return from Level 3 to Level 1 ...?1) Under Level 2, keep hiding until guards go away (until radar counts reach 0).
2) Defeat all pursuers in Level 2.
3) Leave for several screens (2 scenes apart in X and Y directions) from the last screen you were found. Or leave for another area.
4) Hitch an elevator and seal off enemies.
About Enemy Sights
The guards, unlike in Metal Gear 1, this time have 45-angles wide sights.
Therefore, you are now more likely to be found for their widened visions. To hide your form from enemies,
"hiding" is even more necessary than last time!WEAPONRY
SMALL ARMS
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A semi-automatic pistol, standard of the American army. Silencer supported. 1 shot type. Find ammo packs to reload. |
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American lightweight SMG. Known in tighter circles as "CIA toy". Silencer supported. Find ammo to reload. |
OPTION
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Supports handgun and SMG, silences gun noises. It will be automatically equipped once it 's taken. If you are equipped with this you will not enter noise mode even if you fire. |
GRENADES
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An impact-detonating shrapnel grenade. Explodes when hitting any surface. An aiming target indicates where it falls. Target follows whenever you go. |
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A grenade to suppress riots. Emits CN1 gas upon explosion. Do not use if wind is against you. (Wind direction is indicated by an arrow.) |
MISSILES
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A portable anti-air missile. Use the cursor keys to move the sight within the radar range and press shot key to launch. However, the player cannot move while firing. After launching, the sight automatically re-positions itself to the center of the radar. |
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An American main personal anti-tank missile. For short ranges between 10 to 25 meters. A preferred weapon since Metal Gear 1 times. Sight-guided manual control system allows adjustment with cursor keys after launch. Range is limited to inside the screen. While manipulating this, like the Stinger, you cannot move. |
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TRAPS
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A transformable bomb more powerful than TNT, using a white clay-like detonator. There are "SWITCH" and "TIMER" methods of detonation. Selection between these is possible by pressing SPACE in the selection screen. To use, press the shot key. If you have selected "SWITCH" then detonate with the M or N keys. If you have chosen "TIMER" then the bomb explodes after a short time. Use is possible outside of the screen provided it's in the radar. To detect where to blow up with this bomb, punch the wall. If you hear strange noise, then that part of the wall can be torn down!! |
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An anti-personnel mine which explodes on contact. Set with the shot key, and crawl over to pick up. If you are equipped with a mine detector they will appear on your radar as white dots. Up to 16 can be set within radar coverage. |
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A decoy robot to search out traps and sensors. Also useful for tricking enemies who've heard you. Press shot key to release. Cannot be used underwater. |
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A camouflage mat compatible with any terrain. Press shot key to set down. Crawl under to hide yourself. Walk over it to pick up. Setting is limited to flat grounds only. |
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A lighter hand-crafted of the finest silver. How to use this? |
EQUIPMENTS
Players can acquire the following equipment during the game. These items are useless when just carrying them. You must "equip" to use. What you are "equipping" will be shown inside the frame on bottom-right corner of the game screen.
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SNAKE's favorite brand of filterless cigarettes he carries from beginning. |
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A body armor which cuts your damage in half. Valid only against bullets. |
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Wear this to double your O2 gauge in gas areas. Slows rate of decrease as well, thus extending endurance periods. Also valid against player 's CN1 gas. |
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Equip this and see mines reflected on your radar. Also displays mines you have set. Mines will appear as white dots. |
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Doubles the O2 gauge when you're underwater. Simply surface to refill. |
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Use to see screens up/down/left/right from your position. Viewing is not possible from inside particular close quarters. |
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A normal cardboard box with a label "TO ZANZIBAR COMPLEX". |
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Metal bucket used to wash lavatories. What can it be used for? |
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A hang-glider covered with camouflage patterns. Useless in a battlefield. |
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Equip this to see in dark places. |
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An egg in the bio-lab. |
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The flu medicine for nasal symptoms. It works well against symptoms like sneezing, runny or clogged nose, perhaps. |
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The brooch Natasha gave you. The design is the mark of Zanzibar. Has scent of Natasha. |
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Highly inflammable lacquer spray with LP gas inside. |
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ID Cards used throughout the Zanzibar fortress. Opens doors accordingly. |
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A master card compatible with cards 1 to 3. When you pick this up, cards 1 to 3 will be thrown away. |
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A master card compatible with cards 4 to 6. When you pick this up, cards 4 to 6 will be thrown away. |
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A master card compatible with cards 7 to 9. When you pick this up, cards 7 to 9 will be thrown away. |
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Handy food called rations. One unit can recover all LIFE at once. To do this, select a ration in the EQUIPMENT screen, and press shot key. If are carrying one of these (i.e. it is displayed in the game screen), and your life reaches '0' you will automatically consume it. Also, rations are divided into the following units, and each menu is different. You should know their menus thoroughly, since such knowledge will be indispensable during several occasions of the game. 1) B1 Unit / Beef, pork, ham and eggs paste, tuna fish, chocolate and crackers. 2) B2 Unit / Tomato-boiled peas and meatball mix, potato-boiled peas and German sausages mix, potato-boiled beef and Sauce-boiled diced beef. 3) B3 Unit / Sauce-boiled sliced hams, chicken and turkey, spaghetti with beef, turkey blocks, cheese and coffee. |
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Contains bullets for handguns and sub machine guns. The maximum amount that player can be equipped with depends on his level. |
NOTE: Some equipment has other special uses not indicated above
.Player Level and Item Restriction Table
| Item |
Level1 |
Level2 |
Level3 |
Level4 |
Level5 |
Level6 |
Level7 |
|
Handgun |
60 |
90 |
120 |
150 |
200 |
250 |
300 |
|
SMG |
- |
150 |
200 |
250 |
300 |
400 |
500 |
|
Grenades |
- |
- |
30 |
40 |
50 |
60 |
60 |
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Gas |
- |
3 |
6 |
9 |
12 |
15 |
20 |
|
Stinger Missiles |
- |
- |
6 |
6 |
8 |
8 |
8 |
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Remote-control |
- |
10 |
15 |
20 |
25 |
30 |
35 |
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Mines |
- |
15 |
20 |
25 |
30 |
35 |
40 |
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Mice |
- |
- |
- |
20 |
25 |
30 |
35 |
|
Rations |
1x3 |
1x3 |
2x3 |
2x3 |
2x3 |
3x3 |
4x3 |
TAP CODES
Tap code was a communication method used in POW detention centers of North Vietnam. (Prisoners often referred to them as the Hanoi Hilton). Some claim it was already established by the Korean War.
It is based on coding and decoding through taps - noise and sounds. The sender, with the table in mind, hits the wall, the floor, pipes, anything that could create a reverberating sound. The receiver decodes according to the same table. In this way prisoners could exchange information without speaking to each other. Specify the rows first - hit once for the first row, hit twice for the second - and after several moments, send the column information through your hits.
| A |
B |
C |
D |
E |
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F |
G |
H |
I |
J |
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L |
M |
N |
O |
P |
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Q |
R |
S |
T |
U |
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V |
W |
X |
Y |
Z |
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1 |
2 |
3 |
4 |
5 |
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6 |
7 |
8 |
9 |
0 |
(Example)
3
, 2...M1
, 5...E4
, 4...T1
, 1...A3
, 1...L2
, 2...G1
, 5...E1
, 1...A4
, 2...R6
, 2...2SAVE/LOAD
In this game, you can save and load during gameplay. You can enter the "Save/Load Screen" by pressing the F5 key in the game, or by selecting SAVE/LOAD from the GAME OVER screen. To return to the game screen after you have entered this mode, press F5.
There are 3 methods to save or load:
1. By using passwords.
2. SRAM.
Game Master 2 cartridge (RC755) is required.WARNING : Current fMSXs do not support this function!!
3. Disk. Requires a disk drive and a 720k 3.5 inch floppy disk.
If you are playing with fMSX, do not forget to format 'drivea.dsk' or whatever disk image you use to save your Metal Gear 2 files, or you will fail to save.
How To Create A Save Disk
1. Run fMSX without any disk image or external ROMs (such as game ROMs) specified. (Ex: Just type "fmsx-dos", from MS-DOS)
2. You will enter MSX BASIC. Type in "CALL FORMAT" and press ENTER. The current disk image (always drivea.dsk) will be formatted.
NOTE: If you wish to use a name other than "drivea" you must specify one! Type "fmsx-dos -diska NAMEOFDISK.dsk" (Ex: "fmsx-dos -diska MG2SAVE.dsk")
If you use a different name, a batch file with the appropriate commands must be created
.3. Quit fMSX, and start playing Metal Gear 2!!
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How to Save
If you select "SAVE" in the Save/Load screen, you will be prompted to choose between the following saving methods. SRAM will not be displayed if you do not have the Game Master 2 Cartridge in slot B.
(1) Passwords
Select "PASSWORD" in the Save screen, press SPACE key, and a password will be displayed. Accuracy is important! Make sure it's correct when you write it down!
(2) SRAM
Select "SRAM" in the Save screen, press SPACE key, and choose a filename.
Then the data will be save into SRAM.
(3) Disks
Select "Disk" in the Save screen, press SPACE key, and choose a filename. Then the data will be save into disk.
Just like SRAM, 3 filenames are available - SNAKE1, SNAKE2, and SNAKE3.
Move the cursor to specify a filename.
NOTE: Make sure to use formatted disks as your save disks. To format a real disk, refer to your MSX manual.
How to Load
If you select "LOAD" in the Save/Load screen, you will be prompted to choose between the following saving methods:
(1) Passwords
Select "PASSWORD" in the Load screen then you will enter key input mode. Enter the password you saved (wrote down) with the keyboard. When you finish, press the ENTER key. If the password is correct, the game will be loaded.
(2) SRAM
Select "SRAM" in the Load screen, press the SPACE key, and choose a filename. The game will load.
(3) Disks
Select "DISK" in the Save screen, press the SPACE key, and choose a filename. The game will load.
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